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Sci-Fi Robot

TOOLS : CINEMA 4D • REDSHIFT RENDERER

SKILLS : ART DIRECTOR • 3D MODELLING • ANIMATION • RENDERING

CLIENT: PERSONAL PROJECT


sci-fi robot from Dawid Kahts on Vimeo.

This personal project stands as a milestone in my 3D journey, serving as an exploration and showcase of my skills in modelling, animation, and rendering. Executed entirely in Cinema 4D with the rendering accomplished using Redshift, the project allowed me to experiment with advanced techniques, particularly delving into the creative possibilities offered by Vertex Maps.

Comprehensive 3D Execution:

Taking on the roles of both modeler and animator, I crafted every element within the scene using Cinema 4D. This comprehensive approach allowed for full creative control over the project, showcasing my proficiency in 3D design and animation. The decision to model and animate everything internally speaks to my dedication to a hands-on and personalized creative process.

Redshift Rendering for Visual Finesse:

For rendering, the project made use of Redshift, a powerful and efficient rendering engine. Redshift’s capabilities ensured that the final visuals were not only high-quality but also exhibited a level of visual finesse expected in contemporary motion design. The choice of Redshift as the rendering engine attests to a commitment to leveraging cutting-edge tools for optimal results.

Experimentation with Vertex Maps:

A distinctive element of this project was the experimentation with Vertex Maps in Cinema 4D, particularly in the context of the hero object—the robot—landing on the floor. Employing Cinema 4D in tandem with the Redshift rendering engine, I utilized a Vertex Map to dynamically manipulate the material’s appearance. This advanced technique allowed for precise control over material deformation based on vertex positions, enhancing the overall visual impact of the project

Personalized 3D Journey Narrative:

Beyond technical considerations, this project served as a narrative of my personal 3D journey. The decision to experiment with Vertex Maps reflects a willingness to explore advanced features and push the boundaries of traditional animation. Each aspect of the project became a canvas for expression and growth within the dynamic field of motion design.

Conclusion:

In essence, this personal project represents not only a showcase of technical skills in modelling, animation, and rendering but also a testament to the willingness to experiment and innovate. The use of Cinema 4D and Redshift, coupled with the exploration of Vertex Maps, demonstrates a commitment to staying at the forefront of 3D motion design. As a project within my 3D journey, it encapsulates the continuous pursuit of excellence and creativity within the evolving landscape of motion design.

Behind-the-scenes



2D + 3D ANIMATION / MoTION DESIGN / RIVE ANIMATION

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Transforming ideas into captivating animations for brands and education with a touch of personality and innovation.


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