Mr Hensley on his way to the Annual Global Flat Earth Convention
TOOLS : CINEMA 4D • REDSHIFT RENDERER
SKILLS : ART DIRECTOR • 3D MODELLING • ANIMATION • RENDERING
CLIENT: PERSONAL PROJECT
Mr Hensley on his way to the Annual Global Flat Earth Convention from Dawid Kahts on Vimeo.
This particular project served as an engaging and self-initiated endeavor, driven purely by the desire for fun and continuous learning within the realm of motion design. The project’s focal point was a meticulously crafted 3D scene using Cinema 4D, where each element was not only modeled with precision but also served as a canvas for experimenting with advanced techniques and pushing the boundaries of creative skills.
Hard-Surface Modelling Mastery:
The project commenced with a challenge to elevate hard-surface modelling skills, with the primary focus on creating a highly detailed and realistic car. This endeavor aimed to test the extent to which hard-surface modelling capabilities could be pushed within the Cinema 4D environment. The meticulous detailing in the car’s design became a testament to my commitment to honing my craft.
Procedural Approach to Tree Creation:
In a pursuit of realism and efficiency, a procedural approach was employed to create the trees in the scene. Displacement and noise were strategically applied to the geometry, mimicking the intricate shapes of leaves. This not only added a layer of realism to the natural environment but also showcased my experimentation with procedural techniques within Cinema 4D.
Rendering Mastery with Redshift:
The project showcased a deliberate effort to master the rendering capabilities of Redshift, a powerful rendering engine. Complex multi-material shaders were meticulously crafted for the car’s body, providing nuanced and realistic textures. Additionally, the road was enhanced with displacement to introduce subtle imperfections, adding a touch of realism. I also delved into creating organic yet stylistic materials for the natural elements in the environment, demonstrating a versatile understanding of material creation within Redshift.
Fun and Learning as the Driving Forces:
The primary motivation behind this project was sheer enjoyment and the pursuit of knowledge. Every element in the scene, from the intricately modelled car to the procedurally generated trees, became a playground for exploration. I took risks and embraced challenges to push the boundaries of their skills, creating a vibrant and visually appealing 3D environment that stands as a testament to my passion for motion design.
Conclusion:
While this project was conceived solely for fun and personal development, it turned into a showcase of mastery across various aspects of motion design. From intricate hard-surface modelling to procedural tree creation and rendering finesse with Redshift, the project not only reflects technical proficiency but also an unwavering commitment to continuous learning and creative exploration.
Hardsurface Modelling